![]() Obviously, in this day and age that’s not always possible with heightened security at grounds, but work with the limitations you face. If you don’t fancy drawing attention to yourself with a blimp on a pole in the middle of a lively crowd, stealth recording is always a good option too – whether using small DPA style mics, or just having the business end of your mic poking out of a bag, for example. This will probably be easier at smaller events than some of the big stadiums, but experiment with any options you do have. If you can, experiment with different positions to record from: Get in amongst the action for one recording so you get lots of close voice detail, but if possible also then try and distance yourself from the centre of the crowd so you can also get a sense of the overall crowd noise, rather than just that close detail. I’d say the trickiest challenge here is getting the balance between the sounds from people in your locality and the sound of the larger audience beyond that in the rest of the ground. Once again, multichannel recordings can be great for this theme, though I will accept mono recordings too. So let’s keep it to a minimum of ticketed events. I will set the minimum requirement as being a paid entry event if I include local kids teams with parents on the touchline then you are basically in the realms of the theme Reactions: Small Crowd that we created a few years ago. SPORTS CROWDS is a collection of crowd recordings from any kind of sporting event: Any kind of sport from grassroots level at your local club up to the largest stadiums in the world. Do please include the name or location of the body of water in the filename. This is also a good theme to experiment with multichannel recordings too. If you are able to record from different distances / perspectives, do please share these all with the Club as they can be very useful. By doing so, you may find a sweet spot where you hear more definition in the waves rather than just a constant roar. That’s easier with smaller bodies of water but, even with louder waves, experiment with mic distance and the angle / position you record from, eg out in the open or enclosed by a cliff face. Let’s try and avoid a collection of white noise recordings. I’d advise using higher quality recording gear for this theme too, as the more convenient consumer handheld recorders don’t always do the high frequency content of water movement justice. Longer recordings (2-5 minutes? 10 if beneficial?) can be a good idea as sounds such as these are often needed for the duration of a scene. ![]() ![]() These are not ambience recordings – they must be clean of engine, wildlife and people noise in order to be useful. The challenge here is to get the sound of the water, whether that be crashing ocean waves or a babbling brook, in isolation. BODIES OF WATER is a collective term that includes oceans, seas and lakes, rivers and streams, as well as smaller pools of water such as ponds. ![]()
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